资 源 简 介
A game model(avator) is not only consist of mesh or animation usually. It may have particles, sounds, event callbacks attached on it. The OgreModelConfigurator is such a tool can integrate all these things together to form a model, it can also export configurations for the game usage.
The OMC(Ogre Model Configurator) will be used as avatar viewer and config environment. Basically it will support the following features:
1. View the mesh info(done);
1. Preview the animation(partical done, animation transition and blend will be added);
1. Attach other mesh/Skeleton mesh(example, an avatar equipped with a sword);
1. Attach particle effects;
1. Preview the skin change(include sub-mesh change and material/texture change);
1. Attach sound event at animation key-frame or at certain time;
1. Preview a whole skill effect(animation, effect and sound chain for an avatar) and export into a skill file.
Forum: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=58433
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