资 源 简 介
use ogre, boost, lua library
not only 2d algorithm
tw book: http://www.drmaster.com.tw/Bookinfo.asp?BookID=PG20199
為什麼會想做這個library呢?
主要是因為不喜歡原書的寫法,不夠靈活快速,只限於2D座標系,所以才會想要自己寫一個。
以下是預計SGAL 1.0 會有的功能
The following is the function would be expected to SGAL 1.0
計算部份的程式庫是跨平台的
Calculation part is cross-platform library
使用3D座標系
Use 3D coordinate.
實作部份分為彈道與子彈行為兩種,可以自由組裝
Implement part of the bullet trajectory and Bullet behavior.
It can free assembly of two kinds.
可以讀檔和存檔。
Can read files and save files.
有一個簡單的程式可以測試碰撞,彈道,子彈行為與效能,使用directx10, 11。
Have easy program can test Collision, Trajectory, Bullet behavior and Performance by use direct 10, 11.
如果有人有任何建議我會考慮加在後續的版本中。
If anyone have any good ideas for me, maybe will appear follow-up version.