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对于先进的几何形状,大多数应用程序将更喜欢加载前

资 源 简 介

For advanced geometry, most apps will prefer to load pre-authored meshes from a file. Fortunately, when using meshes, D3DX does most of the work for this, parsing a geometry file and creating vertx buffers for us. This tutorial shows how to use a D3DXMESH object, including loading it from a file and rendering it. One thing D3DX does not handle for us is the materials and textures for a mesh, so note that we have to handle those manually.

文 件 列 表

T6
obj
bin
alkylog.txt
meshes.cs
tiger.bmp
tiger.x
Tut06_Meshes.jpg
Tutorial6_2003.csproj
Tutorial6_2003.sln
Tutorial6_2005.csproj
Tutorial6_2005.sln
Tutorial6_2005.suo

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