基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每...
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基于光线投射变换的三维模型特征提取,以三维模型的重心为球心的最小包围球剖分成一系列同心球壳,落入每个球壳的射线与模型表面的交点定义一个球坐标方程。一般地,对于每条射线,它与模型表面的多个交点同时落入一个球壳的几率大大降低了,这样就可以尽可能的减少信息的丢失。-Transform-based ray-casting feature extraction of three-dimensional model to three-dimensional model for the core focus of the post-mortem into the smallest ball surrounded by a series of concentric spherical shell, falling into the hands of each spherical shell model of the surface-ray intersection with the definition of a spherical coordinate equation. In general, for each ray, the surface of it with the model number of intersection points falling into the hands of a spherical shell at the same time greatly reduces the probability that such a reduction could be as much as possible the loss of information.
文 件 列 表
体素方法
S2kit
RayBased_Mesh
3DFace.cpp
3DFace.h
3dobject.cpp
3DObject.h
3DVector.cpp
3DVector.h
ArrayMatrix.cpp
ArrayMatrix.h
fftw3.dll
fftw3.lib
Methods.cpp
Methods.h
RayBased_Mesh.aps
RayBased_Mesh.cpp
RayBased_Mesh.h
RayBased_Mesh.ncb
RayBased_Mesh.rc
RayBased_Mesh.sln
RayBased_Mesh.suo
RayBased_Mesh.vcproj
ReadMe.txt
Resource.h
stdafx.cpp
stdafx.h
Voxtri.cpp
Voxtri.h