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利用Direct3D,模拟实现3D水面波纹.

资 源 简 介

利用Direct3D,模拟实现3D水面波纹.-The use of Direct3D, Simulation and Realization of 3D surface of the water ripples.

文 件 列 表

3D水面波纹处理
Ch23p1_GroundTexture.bmp
Ch23p1_InPool.jpg
Ch23p1_MainIcon.ico
Ch23p1_PoolFrame.tga
Ch23p1_poolframe.x
Ch23p1_resource.h
Ch23p1_SimpleWater.cpp
Ch23p1_SimpleWater.dsp
Ch23p1_SimpleWater.dsw
Ch23p1_SimpleWater.exe
Ch23p1_SimpleWater.rc
Ch23p1_SkyboxBack.bmp
Ch23p1_SkyboxBottom.bmp
Ch23p1_SkyboxFront.bmp
Ch23p1_SkyboxLeft.bmp
Ch23p1_SkyboxRight.bmp
Ch23p1_SkyboxTop.bmp
Ch23p1_WaterPlane.cpp
Ch23p1_WaterPlane.h
old Ch23p1_InPool.bmp
Thumbs.db

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