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VegaPrime_2.0_Web_Samples.part01.rar (400 KB)
-This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by实,vr,multigen,creator,vega,vp,virtools,ogre,osg,eon,
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ReadMe.txt
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AllocTracerHistogram.h
AllocTracerHistogram.h
EncryptedNode.h
GeometryNode.h
HitAttachment.h
MainFrm.h
myGeometry.h
myNode.h
mySimpleFragmentShader.h
mySimpleVertexShader.h
mySimpleVertexShader.h
myTransform.h
PagingService.h
ParticleSystem.h
resource.h
Resource.h
stdafx.h
StdAfx.h
vp_mfc.h
vp_mfcDoc.h
vp_mfcView.h
vp_object_construction.h
vpEnvUserCelestial.h
vpEnvUserCloud.h
vpEnvUserEnvFx.h
vpEnvUserPrecip.h
vpInputJoystick.h
vpInputJoystickConnector.h
vpInputJoystickCpp.h
vpInputJoystickDXImpl.h
vpIsectorUser.h
vpstat_user.h
vpTankCpp.h
vpTankObject.h
vrGeometryFlt.h
vrGeometryFlt.h
vrShaderNV.h
vrUserGeometry.h
vsDatum.h
vsgn_star.h
vsgn_starCpp.h
vsgs_qtApp.h
vsgs_qtPropertiesPane.h
vsgs_qtWidget.h
vsgs_qtWidgetX11.h
vsgs_qtWindow.h
vsMovieRecorder.h
vsStatistician.h
vsStatistician.h
AssemblyInfo.cpp
EncryptedNode.cpp
GeometryNode.cpp
HitAttachment.cpp
MainFrm.cpp
myGeometry.cpp
myNode.cpp
mySimpleFragmentShader.cpp
mySimpleVertexShader.cpp
mySimpleVertexShader.cpp
myTransform.cpp
PagingService.cpp
ParticleSystem.cpp
stdafx.cpp
StdAfx.cpp
stubs.cpp
vp_binoculars.cpp
vp_bump_map.cpp
vp_channel_bin_ogl.cpp
vp_color_mask.cpp
vp_color_table.cpp
vp_flight_path.cpp
vp_flt_subscriber_extend.cpp
vp_flt_subscriber_user_data.cpp
vp_frame_buffer_read.cpp
vp_logo.cpp
vp_mfc.cpp
vp_mfcDoc.cpp
vp_mfcView.cpp
vp_mirror.cpp
vp_mirror_channel.cpp
vp_monochrome_copy_texture.cpp
vp_monochrome_pixel_buffer.cpp
vp_movie_recorder.cpp
vp_net.cpp
vp_no_visual.cpp
vp_object_construction.cpp
vp_object_construction_test.cpp
vp_picking.cpp
vp_point_at.cpp
vp_point_in.cpp
vp_post_cull.cpp
vp_postdraw_3D.cpp
vp_postdraw_3D_grid.cpp
vp_recorder.cpp
vp_screen_capture.cpp
vp_specular_map.cpp
vp_statistics_advanced.cpp
vp_stereo.cpp
vp_texture_animation.cpp
vp_tree_halo.cpp
vp_user_geometry_attribute.cpp
vp_user_isector.cpp
vp_user_module.cpp
vp_user_node_loader.cpp
vp_volume_contains.cpp
vp_world_to_screen.cpp
vpdebug_postdraw.cpp
vpenv_user_celestial.cpp
vpenv_user_cloud.cpp
vpenv_user_envfx.cpp
vpenv_user_precip.cpp
vpEnvUserCelestial.cpp
vpEnvUserCloud.cpp
vpEnvUserEnvFx.cpp
vpEnvUserPrecip.cpp
vpfx_flamethrower.cpp
vpfx_munition.cpp
vpfx_user.cpp
vpinput_user.cpp
vpInputJoystick.cpp
vpInputJoystickConnector.cpp
vpInputJoystickDXImpl.cpp
vpIsectorUser.cpp
vpmotion_user.cpp
vpstat_user.cpp
vpTankModule.cpp
vpTankObject.cpp
vrGeometryFlt.cpp
vrGeometryFlt.cpp
vrShaderNV.cpp
vrUserGeometry.cpp
vsgn_flt_subscriber.cpp
vsgn_star.cpp
vsgn_user_vsb.cpp
vsgn_vsb_socket_receive.cpp
vsgn_vsb_socket_send.cpp
vsgr_shaders_simple_arb.cpp
vsgr_shaders_simple_cg.cpp
vsgr_shaders_simple_nv.cpp
vsgr_user_element.cpp
vsgr_user_geometry.cpp
vsgs_fireworks.cpp
vsgs_geometry_nodes.cpp
vsgs_isector_attachment.cpp
vsgs_overlay_ogl.cpp
vsgs_overlay_vsg.cpp
vsgs_paging_service.cpp
vsgs_qt.cpp
vsgs_qtApp.cpp
vsgs_qtPropertiesPane.cpp
vsgs_qtWidget.cpp
vsgs_qtWidgetX11.cpp
vsgs_qtWindow.cpp
vsgs_shader_anisotropic_cg.cpp
vsgs_shader_flag_cg.cpp
vsgs_sort_functor_opaque.cpp
vsgs_sort_functor_transparent.cpp
vsgs_statistics_advanced.cpp
vsgs_user_cull_record.cpp
vsgs_user_geometry.cpp
vsgs_user_node.cpp
vsgs_user_render_strategy.cpp
vsgs_user_transform.cpp
vsgs_user_traversalUp.cpp
vsgu_base.cpp
vsgu_mem_base.cpp
vsgu_notify_socket_receive.cpp
vsgu_notify_socket_send.cpp
vsgu_subscriber.cpp
vsgu_user_data_trait.cpp
vsStatistician.cpp
vsStatistician.cpp
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