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这是博弈论算法全集第四部分:剪枝算法,其它算法将陆续推出.以便与大家共享-This is game theory algorithms Works Part IV: pruning algorithm, other algorithms will be introduced. In order to share with everyone
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剪枝算法
acm-final.ps
aphidacc.ps
Aske Plaat MTD(f), a new chess algorithm.htm
bfmms.ps
eur-few-cs-96-06.ps
Exhaustive Search.files
Exhaustive Search.files
figure_1_big.gif
Exhaustive Search.htm
G13GAM -- Game Theory -- alpha-beta pruning.files
G13GAM -- Game Theory -- alpha-beta pruning.files
fig1.gif
G13GAM -- Game Theory -- alpha-beta pruning.htm
hk.ps
ICS 180, April 17, 1997.files
ICS 180, April 17, 1997.files
icslogo2.gif
ICS 180, April 17, 1997.htm
ICS 180, April 22, 1997.files
ICS 180, April 22, 1997.files
deep-prune.gif
ICS 180, April 22, 1997.htm
ICS 180, February 2, 1999.files
ICS 180, February 2, 1999.files
icslogo2.gif
ICS 180, February 2, 1999.htm
moriarty.focus.ps
MPC.doc
nag_scout.pdf
NegaScout Algorithm.files
NegaScout Algorithm.files
default.htm
NegaScout Algorithm.htm
probcut.ps
th-1-2.pdf
th-3-4.pdf
th-5-6.pdf
th-A-B.pdf
th-back.pdf
th-C.pdf
th-front.pdf
tr9417.ps
tr9418.ps