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Arena-style shoot-em-up set in a video game world

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Videoventure is an exercise in using modern techniques to achieve old-school gaming satisfaction. The application framework is built around component database system that encourages a flexible, data-driven approach to game entities. It uses quite a few support libraries: * TinyXML-2 to read and write files * FastDelegate for delegates and callbacks * GLFW for setup, window creation, and input handling * BASS for sound and music * OpenGL for rendering * Chipmunk Game Dynamics for physics and collision * OGLConsole as inspiration for the in-game console. A surprisingly modest number of components yield a disproportionate amount of time-wastin

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