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金字塔点渲染

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Pyramid-point-renderer is an image-space rendering algorithm for point-based models. It uses a pyramid scheme to reconstruct the model from the point samples with radius and normals. This project includes codes for the main algorithm from three already published articles. It uses the VCG library VCG, and the application files are a bridge between the interface and the actual rendering code. It currently uses GLUT, but it should be no trouble using other interfaces such as Qt (I"ve tried it before) The Wiki is still under construction, but is being gradually updated. Remember to check specially the compiling page and the models to see what kind of files can be used. For more information about this project follow the links on the sidebar, the first one included my PhD thesis on this topic (in Portuguese), while at the second link you can find some model files to use with this renderer. For more information about

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