资 源 简 介
GPU SPH Simulation
Very high-performance implementation of SPH (Smoothed Particle Hydrodynamics) on the GPU using NVIDIA CUDA.
Developed as part of my masters thesis in Computer Science at NTNU - (Norwegian University of Science and Technology)
If you use this work in your own academic work, please reference my paper:
http://dl.acm.org/citation.cfm?id=2187012
Source
The source repository has been moved to github, if you wish to contribute to the code, please create a fork and submit pull requests on github.
https://github.com/oysteinkrog/gpusphsim
Examples
Simulation in a simple cube domain with water-like fluid parameters:
Simulation with terrain interaction with water-like fluid parameters:
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