首页| JavaScript| HTML/CSS| Matlab| PHP| Python| Java| C/C++/VC++| C#| ASP| 其他|
购买积分 购买会员 激活码充值

您现在的位置是:虫虫源码 > 其他 > 几种物理引擎的比较。

几种物理引擎的比较。

资 源 简 介

This project is my work towards completion of one of the requirements of my Master of Science program at Mechanical and Aerospace Engineering Department at the State University of New York at Buffalo. It (currently) requires osg (open scene graph) and Bullet-Physics libraries installed on your computer. Installation of OSG and Bullet: OSG: http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted Bullet Physics: Follow steps stipulated at: http://www.bulletphysics.com/Bullet/BulletFull/main.html On unix, you might need to modify the Makefile according to your installation directories. To give a brief summary: The project intends to compare some of the open source physics engines with respect to some predefined common properties like - restitution, friction, free fall, and many more. The project also intends to develop a visual debugger application that could be used across multiple physics engines. Other details of

文 件 列 表

OSGPHYsics
lib
.svn
Extras
src
Makefile
msvc

相 关 资 源

您 可 能 感 兴 趣 的

同 类 别 推 荐

VIP VIP
  • WYG 1天前 成为了本站会员

  • Shine 1天前 成为了本站会员

  • 柳贻 1天前 成为了本站会员

  • hallelujah_HL 1天前 成为了本站会员

  • 焦昱贺 1天前 成为了本站会员

  • Rubin 1天前 成为了本站会员

  • Li 2天前 成为了本站会员

  • bigfatcat1977 3天前 成为了本站会员

  • just4down 3天前 成为了本站会员

  • shallow 3天前 成为了本站会员

0.182214s