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基于CUDA的MMOG的冲突处理

  • 资源大小:11.66 MB
  • 上传时间:2021-06-30
  • 下载次数:0次
  • 浏览次数:1次
  • 资源积分:1积分
  • 标      签: cuda Game

资 源 简 介

Processing Collision with CUDA for MMOG. I wrote Processing Collision engine. It use nVidia CUDA. It can process following elements. -Ellipsoid VS Triangles. -Ellipsoid VS Ellipsoid. This is full source.

文 件 列 表

megayuchiRenderer11
BaseFontObject.cpp
BaseFontObject.h
ConstantBufferManager.cpp
ConstantBufferManager.h
CylinderMesh.cpp
CylinderMesh.h
D3DDevice.cpp
D3DDevice.h
D3DHelper.cpp
D3DHelper.h
D3DResourceManager.cpp
D3DResourceManager.h
dllmain.cpp
FontCache.cpp
FontCache.h
FontHash.cpp
FontHash.h
FontObject.cpp
FontObject.h
global_variable.cpp
global_variable.h
ImmRenderMesh.cpp
ImmRenderMesh.h
megayuchiRenderer11.def
megayuchiRenderer11.suo
megayuchiRenderer11.vcxproj
megayuchiRenderer11.vcxproj.filters
megayuchiRenderer11.vcxproj.user
performance.cpp
performance.h
renderer_typedef.h
resource.h
ShaderManager.cpp
ShaderManager.h
Shaders
stdafx.cpp
stdafx.h
TextBuffer.cpp
TextBuffer.h
VariableBuffer.cpp
VariableBuffer.h
ProcessCollision
BooleanTable.inl
boolean_table.cuh
CollisionManager.cpp
CollisionManager.h
collision_typedef_cuda.h
cuda_collision_detect_reaction.cuh
cuda_collision_kernel.cu
cuda_collision_kernel.h
cuda_collision_math.cuh
cuda_collision_reflect.cuh
cuda_collision_slide.cuh
cuda_type.h
dllmain.cpp
IndexCreator.cpp
IndexCreator.h
math_float3.cpp
math_float3.h
math_float3_collision.cpp
math_float3_collision.h
math_float3_reflect.cpp
math_float3_reflect.h
math_float3_slide.cpp
math_float3_slide.h
NThreadFunc.cpp
NThreadFunc.h
NThreadsManager.cpp
NThreadsManager.h
ProcessCollision.def
ProcessCollision.suo
ProcessCollision.vcxproj
ProcessCollision.vcxproj.filters
ProcessCollision.vcxproj.user
SortLink.cpp
SortLink.h
Space.cpp
Space.h
SpinLock.cpp
SpinLock.h
stdafx.cpp
stdafx.h
Util.cpp
Util.h
vc100.pdb
Sample_CollisionTest
BreadBoard.cpp
BreadBoard.h
CameraSet.cpp
CameraSet.h
CRATOR4.tri
cutil32.dll
cutil32D.dll
cutil64.dll
cutil64D.dll
global_variable.cpp
global_variable.h
P101.tri
Readme_Sample_CollisionTest.txt
Resource.h
Sample_CollisionTest.cpp
Sample_CollisionTest.h
Sample_CollisionTest.ico
Sample_CollisionTest.rc
Sample_CollisionTest.suo
Sample_CollisionTest.vcxproj
Sample_CollisionTest.vcxproj.filters
Sample_CollisionTest.vcxproj.user
Sample_CollisionTest_x64_debug.exe
Sample_CollisionTest_x64_release.exe
Sample_CollisionTest_x86_debug.exe
Sample_CollisionTest_x86_release.exe
small.ico
stdafx.cpp
stdafx.h
targetver.h
TestWorld.cpp
TestWorld.h
TriList.cpp
TriList.h
Util.cpp
Util.h
Shaders
sh_common.hlsl
sh_font.hlsl
sh_imm.hlsl
symbols
megayuchiRenderer11_x64_debug.pdb
megayuchiRenderer11_x64_release.pdb
megayuchiRenderer11_x86_debug.pdb
megayuchiRenderer11_x86_release.pdb
ProcessCollision_x64_debug.pdb
ProcessCollision_x64_release.pdb
ProcessCollision_x86_debug.pdb
ProcessCollision_x86_release.pdb
Sample_CollisionTest_x64_debug.pdb
Sample_CollisionTest_x64_release.pdb
Sample_CollisionTest_x86_debug.pdb
Sample_CollisionTest_x86_release.pdb
Readme.txt
common
collision_enum.h
collision_typedef.h
generic_lib.h
ICollision.h
IRenderer.h
math.inl
math3d.h
typedef.h
DLL
megayuchiRenderer11_x64_debug.dll
megayuchiRenderer11_x64_release.dll
megayuchiRenderer11_x86_debug.dll
megayuchiRenderer11_x86_release.dll
ProcessCollision_x64_debug.dll
ProcessCollision_x64_release.dll
ProcessCollision_x86_debug.dll
ProcessCollision_x86_release.dll
lib
megayuchiGenericLib_x64.lib
megayuchiGenericLib_x86.lib
megayuchiMathLib_x64.lib
megayuchiMathLib_x86.lib
megayuchiRenderer11_x64_debug.lib
megayuchiRenderer11_x64_release.lib
megayuchiRenderer11_x86_debug.lib
megayuchiRenderer11_x86_release.lib
ProcessCollision_x64_debug.lib
ProcessCollision_x64_release.lib
ProcessCollision_x86_debug.lib
ProcessCollision_x86_release.lib
megayuchi_UTIL
BinSearchAE.cpp
BinSearchAE.h
SortLink.cpp
SortLink.h

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