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The goal is a simple but customizable 3d maze game through learning Ogre, Ogre PCZSceneManager and Bullet.
Currently it only loads in bitmap layers, blocks and assembles a simple maze.
Implemented a simple character collision detection with a rigid body (still features Bullet triangle mesh edge issue). Support for changing pixels real-time has been added.
Still to be implemented: game logic, GUI, maze editor and some more stuff.
Also, a lot of existing features should still be improved on.
Lighting and shadows are still quirky, for example.
The version with PCZSceneManager should be archived .. would be better off without it (a lot simpler and less overhead).
Decided to write a game engine based on this, quite a few ideas came into mind of what could be done with it.