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利用pogamut 3,BOT在虚幻2004重新寻路

  • 资源大小:758.03 kB
  • 上传时间:2021-06-30
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  • 资源积分:1积分
  • 标      签: 利用 重新 虚幻

资 源 简 介

My project uses the First Person Shooter video game, Unreal Tournament 2004, and an accompanying bot-programming framework, Pogamut. Pogamut allows for scripting the bots in the game, running as many as we want on a single server / game map, including human players as well. The platform also contains extensive debugging and logging services. A* is used for implementing path-finding around the map for the bot, assuming his medium and long term intelligence sets a goal that is not immediately reachable. However, under the current system, the bot “naively” runs between the given way-points, following the shortest path. My proposal is to modify this system, so that A* does not only take under consideration Cartesian space (i.e. shortest path), but such variables as cover, fire zones, bonuses, etc. It does this by updating the distances between way-points to reflect not only space, but tactical viability in general. The project itself will only effect the low le

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