资 源 简 介
The Source SDK Skeleton implements the [Source Engine](http://source.valvesoftware.com), and nothing more. It is the ideal cruft-free base from which to build your own new game.
Usage
The "swarm" or "2007" folder from this package should be extracted to a folder already containing the SDK Source code (it won"t overwrite anything). Open one of the .sln files with Visual Studio to get started.
The compiled DLLs will appear in in gamesdk_skeleton. Edit the projects" Post-Build Event to redirect them to your mod"s in folder. You will also need to configure debugging.
Player model
A simple player model is included. You will need to compile it with the relevant engine branch before the skeleton can be run. Make your mod the active project in the SDK launcher, then drag the QC file onto the studiomdl.exe SDK tool.
Source 2007
There are at the time of writing errors in Valve"s 2007 C