使用D3D从OBJ读取模型,代码由VC写成
读取后通过MESH建模
资 源 简 介
使用D3D从OBJ读取模型,代码由VC写成
读取后通过MESH建模-Use D3D read from the OBJ model, code written by the VC after reading through the MESH Modeling
文 件 列 表
C3DSMaterial.cpp
C3DSMatrix.cpp
C3DSMesh.cpp
C3DSNode.cpp
C3DSShadow.cpp
C3DSTcb.cpp
C3DSTrack.cpp
C3DSVector.cpp
C3DSViewport.cpp
MeshFromOBJ.cpp
MeshLoader.cpp
MeshFromOBJ.manifest
MeshFromOBJ_2005.sln
MeshFromOBJ_2005.vcproj
3DStypes.h
C3DSAtmosphere.h
C3DSBackground.h
C3DSCamera.h
C3DSChunk.h
C3DSLight.h
C3DSLoader.h
C3DSMaterial.h
C3DSMatrix.h
C3DSMesh.h
C3DSNode.h
C3DSShadow.h
C3DSTcb.h
C3DSTrack.h
C3DSVector.h
C3DSViewport.h
MeshLoader.h
resource.h
C3DSAtmosphere.cpp
C3DSBackground.cpp
C3DSCamera.cpp
C3DSChunk.cpp
C3DSLight.cpp
C3DSLoader.cpp