资 源 简 介
Mainly based on minib3d, this BlitzMax 3d engine has similair functions. It also features ROAM terrains, animated B3D files and quaternion/matrix based Entity routines.
Feature overview:
* Quaternion-based
* AlignToVector
* Uses Ints instead of Short for triangle indices
* Abstracted GL functions, makes it easier to port
* ROAM Terrain
* Loads B3D files and animated 3DS files
* You can manually add bones
* Manual animation functions (SetAnimKey, AddAnimSeq)
* Flexible collision system based on Lists