资 源 简 介
This is a small puzzle game, where the goal is to rotate each layer of cubes in such a way that no two cubes in different layers are over each other. The prototype was initially developed using glut, but moved to SDL because of the other helper libraries that are readily available for it (sdl_image, sdl_mixer, sdl_ttf).
Hopefully I will be able to create a complete professional grade game. The idea behind developing a puzzle game instead of a complex fighting game etc is to know what it takes to get the final polish that commercial projects have.
Features:
Dynamically created puzzle
Simple to pickup and play
Intuitive Controls, just click on the layer you want to rotate.
Show end game animation
ToDO:
Some kind of menu/slider to start the game //right now we are using mesg box for this.
Add some kind of particle effects when game is complete.
Add Splash screen implementati