OpenGL, use the method of randomly generated three
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- 上传时间:2021-06-30
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标 签:
OpenGL图像
资 源 简 介
OpenGL中,使用随机生成地形的方法进行三维地形的模拟,-OpenGL, use the method of randomly generated three-dimensional terrain topography simulation,
文 件 列 表
MyTerrain1
RES
Release
MainFrm.cpp
MainFrm.h
MyGrid.cpp
MyGrid.h
MyTerrain1.aps
MyTerrain1.clw
MyTerrain1.cpp
MyTerrain1.dsp
MyTerrain1.dsw
MyTerrain1.h
MyTerrain1.ncb
MyTerrain1.plg
MyTerrain1.rc
MyTerrain1Doc.cpp
MyTerrain1Doc.h
MyTerrain1View.cpp
MyTerrain1View.h
MyTexture.cpp
MyTexture.h
ReadMe.txt
Resource.h
StdAfx.cpp
StdAfx.h
TR.RGB
Debug
MyTerrain1.res
MyTerrain1.opt
Debug