资 源 简 介
This is the source code that accompanies Game Coding Complete, 4th Edition, written by Michael McShaffry and David "Rez" Graham and published by Charles River Media.
It is a complete game engine on training wheels. Good for learning and seeing how real game engines are architected - but not ready for a real game. Getting to that point is up to you and your programmer buddies.
See the accompanying web site: http://www.mcshaffry.com/GameCode for more information.
If you have any problems - just post them on the forums at the link above. We"ll keep track of all the open issues in the "Issues" link here on Google Code.
Enjoy!
文 件 列 表
bulletcollision_debug.pdb
BulletDynamics_debug.lib
bulletdynamics_debug.pdb
BulletSoftBody_debug.lib
bulletsoftbody_debug.pdb
BulletSoftBodyDX11Solvers_debug.lib
bulletsoftbodydx11solvers_debug.pdb
ConvexDecomposition_debug.lib
convexdecomposition_debug.pdb
dotnetinterface.dll
dxut.lib
dxutopt.lib
effects11.lib
effects11.pdb
GameCode4_2010.idb
GCC4EditorDLL_2010.idb
HACD_debug.lib
hacd_debug.pdb
libogg_static.lib
libvorbis_static.lib
libvorbisfile_static.lib
LinearMath_debug.lib
linearmath_debug.pdb
luaplus51-1201.lib
luaplus51-1201_debug.dll
luaplus51-1201_debug.lib
OpenGLSupport_debug.lib
openglsupport_debug.pdb
PruebaSafeArrayVB.dll
readme.txt
tinyxml.lib
zdll.lib
zlib.lib
zlibstat.lib
zlibwapi.lib
BulletCollision_debug.lib