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We are proud to announce that we are planning a totally revamped version of Age of Change. Our idea is to make a mod where story and plot is integrated more in the new and revamped factions.
The age in focus will be 1450-1620, the transition periods just at the end of the medieval ages, into late Renaissance. This will give us the possibility to have potentially cool firearm units, while still keeping infantry, archery and cavalry.
So you’ll see a bit less firearms in AoC II, but totally changed infantry, archers and cavalry. You might even see some exotic mounts.
As said, the factions will be totally revamped, but still made with the Calradian factions in mind. We have also decided to add four new factions, namely the four Monastery orders, Teutonic, Templar, Hospitaller and Dragon.
With those factions in mind, we’ll implement an original plot, which the game will follow. Set events will trigger wars and truces and friends made enemies.
Our intention with th
文 件 列 表
resource
std_banners.brf
std_banners_default.brf
std_flags_vertical.brf
Textures
std_banners_d.dds
std_banners_e.dds
std_banners_f.dds
std_banners_g.dds
std_banners_kingdoms.dds
std_flags_a.dds
std_flags_b.dds
std_flags_c.dds
std_flags_d.dds
std_flags_e.dds
std_flags_f.dds
std_flags_g.dds
std_flags_kingdoms.dds
std_banners_a.dds
std_banners_b.dds
std_banners_c.dds