资 源 简 介
a primitive ray tracer which
for the beginning
renders only spheres no texturing
only reflection only point light sources
static super sampling (but hard shadows) multithreaded
static scene
in the future
renders triangles 2d texturing
might be kd-tree (not sure of it) reflection and refraction
point and plane light sources dynamic super sampling
CUDA or OpenCL dynamic scene (moving objects and camera)