资 源 简 介
Originally an engine alpha from mh at quakesrc which he later dumped to make a D3D port.
I picked up maintaining it and over time added new features such as pk3 support / bloom / glsl shaders.
In its current state the engine is pretty robust allthough a few buggers remain.
most relevant are crashing when selecting the grapling hook from hipnotic and locking up in some mods demo sequences.
the engine itself does not need any external data to run quake or any mod for that sake unless the mod actually requests it, and i will keep it that way.
current features include.
bumpmapped surfaces.
detail mapping.
lit support (colored lighting).
pk3 support (compressed also) for smaller adds.
vertex lighting.
external texture support.
3D Hud.
Underwater fog and caustics.
stencil particles.
Hardware shader lava smoke.
dual layer liquids (about to be replaced with shaders).
stencil shadows (flat yuck!!! working on a better model).
things comm