资 源 简 介
I started this library in 2005 when I bought a GP2X (an open-source, Linux-based handheld video game console and media player). This library implements some basic functionalities like rasterization, texture mapping, import of ASE models, XML models (XML files can be exported using the OgreXMLConverter).
I"m thinking about adding new functionalities...
文 件 列 表
al-lib3d
Application.cpp
Application.h
Ase.cpp
Ase.h
converter.cpp
converter.h
defs.h
Display.cpp
Display.h
internal_use
Log.cpp
Log.h
logo.h
main.cpp
Makefile
math-sll.h
Maths
minimal.c
minimal.h
minimal_940t.h
models
Object.cpp
Object.h
Object_3DS.cpp
Object_3DS.h
rayTracer.cpp
rayTracer.h
Renderer.cpp
Renderer.h
sll.h
tinyxml
TODO.txt
Win_Lib3dGp2x