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您现在的位置是:虫虫源码 > 其他 > 一种面向游戏开发的基于组件的编程框架。

一种面向游戏开发的基于组件的编程框架。

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Description Cistron is a component-based programming framework targeted at game development. The philosophy behind this programming paradigm is well explained on the following website: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ Alternatively, I have recently done a presentation on this subject. The slides can be found below. The presentation contains examples, illustrates the difference with classical OO programming and gives a list of benefits and possible issues. http://www.codeximperium.be/stuff/Component-based%20programming.pdf In Cistron, objects (such as a player, an opponent, a wall, the main game engine) are composed of components, which interact with each other through messages. For example, the main game engine might send a draw message to all other components, and components which subscribed to this message will receive the command and draw themselves on screen. Cistron is designed as a light-weight, f

文 件 列 表

Cistron
Cistron.h
Component.cpp
Component.h
Main.cpp
Object.cpp
Object.h
ObjectManager.cpp
ObjectManager.h

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