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GatorQue Engines
Mission
To create, as a community, the easiest and most extendable game engines that will run on all major platforms and provide the corner stone for game creation for all game genres through open-component based APIs and file formats.
News/Welcome!
Jul 28, 2012
The GQE/GQP team has entered their first game into the Liberated Pixel Cup (LPC) competition at OpenGameArt.org. The name of the game is Traps and Treasures (look for gqp-tnt Google Code project for the source) and the competition ends on Tuesday, July 31st. Wish us luck on winning some of the prize money.
A few minor changes relating to this competition and being able to build under Linux were fixed in the 0.22.2 patch just uploaded.
Jul 6, 2012
The GQE team has improved a few key features with the handling of Prototype and Instance classes. This includes adding a new class to GQE core called EventManager. The purpose of this class is to enable you