资 源 简 介
Raytracing example
implement a basic ray-tracer and render a simple scene using ray casting and local shading. The starter code sets up a scene comprising of an ellipsoid and a plane, being illuminated by a point light source. Your job is to render the scene by implementing code fragments required for object intersections and Phong shading.
文 件 列 表
CSC418-A3-master
CHECKLIST.txt
Makefile
MakefileUTSC
README.md
README.txt
REPORT.txt
amaze.cpp
bmp_io.cpp
bmp_io.h
bmp_io.o
diffuse1.bmp
diffuse2.bmp
light_source.cpp
light_source.h
light_source.o
phong1.bmp
phong2.bmp
raytracer
raytracer.cpp
raytracer.h
raytracer.o
scene_object.cpp
scene_object.h
scene_object.o
sig1.bmp
sig2.bmp
solar.bmp
util.cpp
util.h
util.o
view1.bmp
view2.bmp