Instead of players dying, they are immediately switched to the opposing team. Once every player is on one team, the round is over. This is written on top of my project base framework.
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.001149s ]
SELECT `a`.`aid`,`a`.`title`,`a`.`create_time`,`m`.`username` FROM `jrk_downrecords` `a` INNER JOIN `jrk_member` `m` ON `a`.`uid`=`m`.`id` WHERE `a`.`status` = 1 GROUP BY `a`.`aid` ORDER BY `a`.`create_time` DESC LIMIT 10 [ RunTime:0.101568s ]
SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.000946s ]
SELECT * FROM `jrk_tagrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 20 [ RunTime:0.001278s ]
SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.000989s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.003228s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.000885s ]
SELECT * FROM `jrk_searchrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 5 [ RunTime:0.003891s ]
SELECT aid,title,count(aid) as c FROM `jrk_downrecords` GROUP BY `aid` ORDER BY `c` DESC LIMIT 10 [ RunTime:0.014703s ]
SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.001090s ]
UPDATE `jrk_articles` SET `hits` = 2 WHERE `id` = 277555 [ RunTime:0.013138s ]