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governor

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  • 上传时间:2021-06-30
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Governor is a script engine written in AS3. It provides all functions and operators you know from AS3; operators, math functions, math constants. Additionally it provides multithreading functionality for parallel execution of code. !The flash player is design as a single thread application, so governor is providing green threads! http://en.wikipedia.org/wiki/Green_threads Governor started in 2006 as a AS2 project. At that time I worked on a game engine and I wanted a flexible system to interact with the game world. Without knowing anything about script engines, virtual machines and so on I started to read articles, web pages ... I wanted the design to meet the following conditions: * It should be Independent from any other framework, so it can be used in AIR, Flash and Flex. * To use governor it must not be necessary to inherit from it. So it can be integrated easily in any existing project. * It should be easy to extend the core API when used in a project.

文 件 列 表

asi
at.lueftenegger.governor.OpCodes.as
at.lueftenegger.governor.Process.as
at.lueftenegger.governor.Scheduler.as
at.lueftenegger.governor.Thread.as
at.lueftenegger.stackmachine.processes.Priority.as
at.lueftenegger.stackmachine.processes.Process.as
at.lueftenegger.stackmachine.scheduler.Scheduler.as
at.lueftenegger.stackmachine.threads.Thread.as
at.lueftenegger.stackmachine.threads.ThreadProgramable.as
governor.swc
readMe.txt

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