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客户端-服务器的刽子手

  • 资源大小:22.90 kB
  • 上传时间:2021-06-30
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  • 标      签: 客户端 服务器

资 源 简 介

The game will be implemented in a client/server model. The client process is associated to the player (and to the interface). There are three steps in the communication between client and server: To start a new game, the client must get the word to guess from the server. At the end of a game (or at the beginning of the next game), the client has to send the current score to the server. The server will multicast the score of everyone to all clients.

文 件 列 表

Lab123Code
build.xml
java.policy
manifest.mf
nbproject
README.txt
src
sysc4504Lab08.jar
test

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