资 源 简 介
A small but (hopefully) growing set of utility classes for making XNA games.
It is built against the XNA Game Studio 3.0 assemblies and includes both PC and Xbox360 projects.
Text Rendering
The library includes support for simple bitmap fonts. Font files specify the font, font style, sizes to bake, and the character set to bake. The runtime picks the baked font size that most closely matches the target size and vertical resolution.
The text layout code also supports embedded styling codes, though currently only changing the color is supported.
Post-processing
Thus far, support exists for bloom and depth-of-field.
There are some tentative work-in-progress type plans to support for some other depth-based effects like volumetric fog/water/god-ray goodness.
Quake 3 BSPs
The library includes content importers, processors, and runtime components to import load and render a Quake 3 BSP file. Support exists