这是一款基于B/S结构的网络游戏,服务器端可以实现对客户端数据的控制,客户端实现游戏引擎,以及网络通信-This is a based on B/S structure of online games, server-side can be achieved on the control of client data, the client to achieve game engine, and network communication
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.003198s ]
SELECT `a`.`aid`,`a`.`title`,`a`.`create_time`,`m`.`username` FROM `jrk_downrecords` `a` INNER JOIN `jrk_member` `m` ON `a`.`uid`=`m`.`id` WHERE `a`.`status` = 1 GROUP BY `a`.`aid` ORDER BY `a`.`create_time` DESC LIMIT 10 [ RunTime:0.099635s ]
SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.002448s ]
SELECT * FROM `jrk_tagrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 20 [ RunTime:0.001919s ]
SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.002619s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.003644s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.002103s ]
SELECT * FROM `jrk_searchrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 5 [ RunTime:0.003180s ]
SELECT aid,title,count(aid) as c FROM `jrk_downrecords` GROUP BY `aid` ORDER BY `c` DESC LIMIT 10 [ RunTime:0.014894s ]
SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.002489s ]
UPDATE `jrk_articles` SET `hits` = 1 WHERE `id` = 291066 [ RunTime:0.001162s ]