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3d-pocket

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  • 上传时间:2021-06-30
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资 源 简 介

3D Pocket: a 3D engine developed for Pocket PC and Symbian
phones a while ago. some of the tech specs: * VSD Algorithms: This is a grid based Portal engine with a Quad-Tree culling system. can render huge worlds without loosing frame rates. * Rendering is software based only (no GPU Hardware is needed at all). * Extremely portable and fast (uses fixed point math also - no FPU needed). * grid based engine = no need for Z-Buffer :-) * dynamic per vertex RGB lighting. * Linear fog. * full collision detection. * support for 3rd person camera. * support for .MD2 keyframe animation. the engine runs on top of POCKET HAL, a library for accessing Symbian and mobile windows screen buffer. Compiled on Visual studio for Pocket PC. the engine can be ported as well to any platform. no world editor was created. world data is coded in data structu

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source
samples
minimal
win32
Package
Models
PocketHAL
lib
samples
minimal
win32
Package
Textures

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