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移动台的网络仿真

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It was to simulate a race among 4 mobile units to find their way with the help of two checkpoints and reach a target before they ran out of battery or went out of range. The communication took place over TCP and UDP sockets in a client-server architecture. It had 3 stages: Bootstrapping, where the init coordinates plus other initialization data was read from a file, and address structures were defined and UDP and/or TCP sockets were created. Route Discovery, mobile units moved according to the provided strategies in a file and tried to correct course with the help of checkpoints while communicating with checkpoints over UDP sockets. Only Mobile units that got to a certain proximity of the Target would receive TCP port number of the Target from Checkpoints and the rest of Mobile units would be terminated. contacting target:, Target was established and listened for the incoming connection requests from the mobile units that moved on to phase3, accepted

文 件 列 表

MUs
chp
mu1
chp.c
target.c
mu1.c
scenario.txt
strategy.txt
target
readme.txt
readme.txt~

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