资 源 简 介
This project was moved to github: https://github.com/bcsanches/wadlib
Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.
This is not a Doom port, just a tool for creating triangle meshes from doom maps and playing with it on modern engines.
Supports:
* Levels loading and rendering
* GL Nodes - http://glbsp.sourceforge.net/
* Flats exportation, per level or all flats
* Wall textures exportation, per level or all textures
* Wall exportation to Ogre Mesh
In progress:
* Exports floors and ceilings
* Exports movable parts (doors, elevators, etc) as separated meshes
http://wadlib.googlecode.com/files/wadlib_20120422.JPG