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ReacTickles is an example of designing for playful interaction. Whilst ReacTickles has a broad educational role in fostering creativity and imagination, the focus in on simple, user-initiated experiences rather than the evolution of a particular skill-set. The design of ReacTickles is extraordinarily simple. Two-dimensional shapes and forms reward user input with a variety of chromatic and phenomenological responses. Without complex interface elements the user is an liberty to explore and create meaningful performances. Functionality is superseded by playfulness, which is achieved by prioritizing sensory experimentation rather than cognitively demanding tasks. Sensory technologies have a vast potential to bring control and meaning to software users regardless of their linguistic, social or cognitive abilities. They enable many forms of communication, most importantly, body language, touch, gesture, rhythm, pattern and sound. Developers are finding new ways to exploit the sensory a