资 源 简 介
自己编的三次非均匀B样条曲线反求:给定数据点列,反求控制点,节点向量,按照给定精度,等分参数区间,离散B样条曲线,输出离散点列,模拟真实曲线.此算法包括德布尔-考格斯算法,节点向量算法,反求控制点,以及节点插入技术.对搞图形学的朋友比较有参考作用.-own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a given accuracy, sub-parameters range, discrete B-spline curves, the output discrete points out, a virtual reality curve. This algorithm including Chandpur-examination Riggs algorithm, nodes vector algorithm, Reverse control points, and the insertion technology nodes. right engaging graphics friends comparison as a useful reference.
文 件 列 表
B样条曲线反求_OpenGL环境--数据点加入输出点列
res
2DArray.h
LineArray.h
MainFrm.cpp
MainFrm.h
Move.aps
Move.clw
Move.cpp
Move.dsp
Move.dsw
Move.h
move.mdl
Move.ncb
Move.opt
Move.plg
Move.rc
MoveDoc.cpp
MoveDoc.h
MoveView.cpp
MoveView.h
OpenGLText.cpp
OpenGLText.h
ReadMe.txt
resource.h
Restore.1
Move.lst
Restore.1
StdAfx.cpp
StdAfx.h
ThreeTimeSpline.cpp
ThreeTimeSpline.h
~VC1F.tmp
~VC20.tmp
~VC33.tmp
~VC34.tmp
~VC3B.tmp
~VC3C.tmp
~VC48.tmp
~VC49.tmp
~VC58.tmp
~VC59.tmp
~VC5E.tmp
~VC5F.tmp
~VC75.tmp
~VC76.tmp
~VC7A.tmp
~VC7B.tmp
~VCAC.tmp
~VCAD.tmp
~VCCA.tmp
~VCCB.tmp
~VCD7.tmp
~VCD8.tmp