资 源 简 介
该程序实现的是种子生命的模拟,生存:有两个或三个邻居的种子将存活到下一代,即仍然占据该格子;
死亡:如果有四个或更多的邻居,种子将因为过度拥挤而死亡;如果种子只有一个或零个邻居,将因为孤独而死亡;
繁殖:如果一个空格子有三个邻居,那么将会长出一粒新种子。一种模式在经过若干代之后有以下四种可能的结局之一:
消亡;
不变――静态;
振荡――在一组模式间循环多次后在相同的位置出现相同的模式;
滑动――在一组模式间循环多次后在不同的位置出现相同的模式。该程序允许用户指定初始的模式或计算机自动创建初始的模式;
显示进化的过程,即历代模式;
当模式消亡就停止进化,或者提示用户是否继续显示下一代,或开始新的案例,抑或退出。
-The program implementation is the seed of life simulation, survival: There are two or three neighbors of the seed will survive to the next generation, that is still occupying the lattice
Death: If there are four or more neighbors, the seeds will die because of overcrowding if seed is only one or zero neighbors, will die because of loneliness
Breeding: If a sub-space has three neighbors, then it will grow a new seed. After a pattern after several generations have the following one of four possible outcomes:
Die
Constant- static
Oscillation- a group of modes in the loop on many occasions in the same location after the same pattern emerged
Sli