这里面有几个算法游戏实例,包括多边形游戏,装载问题, 单源路径等,都是比较经典的算法-this algorithm, there are several examples of games, including polygon game, loading problems, such as single-source path, which is a more classical algorithm
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.001284s ]
SELECT `a`.`aid`,`a`.`title`,`a`.`create_time`,`m`.`username` FROM `jrk_downrecords` `a` INNER JOIN `jrk_member` `m` ON `a`.`uid`=`m`.`id` WHERE `a`.`status` = 1 GROUP BY `a`.`aid` ORDER BY `a`.`create_time` DESC LIMIT 10 [ RunTime:0.075242s ]
SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.001019s ]
SELECT * FROM `jrk_tagrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 20 [ RunTime:0.001133s ]
SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.001036s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.003119s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.000777s ]
SELECT * FROM `jrk_searchrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 5 [ RunTime:0.003663s ]
SELECT aid,title,count(aid) as c FROM `jrk_downrecords` GROUP BY `aid` ORDER BY `c` DESC LIMIT 10 [ RunTime:0.014522s ]
SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.001126s ]
UPDATE `jrk_articles` SET `hits` = 2 WHERE `id` = 317555 [ RunTime:0.024108s ]