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android 打飞机游戏 源码下载

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import com.pic.SpriteCmd.MainState;import android.app.Activity;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.graphics.drawable.BitmapDrawable;import android.hardware.Sensor;import android.hardware.SensorEvent;import android.hardware.SensorEventListener;import android.hardware.SensorManager;import android.media.MediaPlayer;import android.os.Bundle;import android.view.MotionEvent;import android.view.View;import android.widget.Button;import android.widget.EditText;import android.widget.TextView;public class PictureView extends View implements Runnable,SensorEventListener{private Context context;private  int scrWidth;//屏幕的宽度private  int scrHeight;//屏幕的高度private  int MainTime = 0; //主计时器private  Bitmap imgBackground = null;//背景图片private  Bitmap imgBackground2 = null;private ButtonUtil ButtonStart = null;//开始按钮private ButtonUtil ButtonHelp = null;//帮助按钮private ButtonUtil ButtonScore = null;private ButtonUtil ButtonDetail = null;private  Bitmap imgStart = null;//开始按钮对应的图片private  Bitmap imgHelp = null;//帮助按钮对应的图片private  Bitmap imgScore = null;private  Bitmap imgDetail = null;private ButtonUtil ButtonFirst = null;//选关界面第一关对应按钮private ButtonUtil ButtonSecond = null;//选关界面第二关对应按钮private Bitmap imgFirst = null;//第一关对应图片private Bitmap imgSecond = null;//第二关对应图片private Bitmap imgHelpDisplay = null;//帮助图片private Bitmap imgScoreDisplay = null;//高分图片private Bitmap imgDetailDisplay = null;private ButtonUtil ButtonReturn = null;//返回按钮private Bitmap imgReturn = null;//返回按钮对应图片private ButtonUtil ButtonSound = null;//声音开关按钮private Bitmap imgSoundOn = null;//开声音对应图片private Bitmap imgSoundOff = null;//关声音对应图片private Boolean is_SoundOn = true;//声音是否开private Boolean is_LeverUp = false;//是否过关private int DeadEnemyCnt = 0;//敌人死亡计数器     当死亡敌人个数达到某个数时   过关private int LeverCnt = 0;//过关界面的计数器private static MediaPlayer mediaPlayer = null;//声音播放对象public enum GameState//游戏状态{GAMESTATE_MENU, //菜单GAMESTATE_LEVELGUIDE, //关数提示,显示第一关,第二关 。。GAMESTATE_HELP, GAMESTATE_SCORE,GAMESTATE_DETAIL,GAMESTATE_GAME, //游戏}public  GameState GameState; // 游戏状态public static final int STAR_NUM = 30;public SpriteCmd rgSpriteCmd = new SpriteCmd();////主角SpriteCmd类对象实例化public SpriteCmd rgCmdStar[] = new SpriteCmd[30];//星星对象public SpriteCmd rgBulletCmd[] = new SpriteCmd[20];//主角子弹对象public SpriteCmd rgEnemy1Cmd = new SpriteCmd();//敌人1的SpriteCmd类对象public SpriteCmd rgEnemy2Cmd = new SpriteCmd();//敌人2对象public SpriteCmd rgEnemy3Cmd = new SpriteCmd();//敌人3对象public SpriteCmd rgEnemy4Cmd = new SpriteCmd();public SpriteCmd rgEnemy5Cmd = new SpriteCmd();public SpriteCmd rgBombCmds[] = new SpriteCmd[5];//敌人死亡时候爆炸的对象private int LeverNum;//关数计数器public Bitmap imgPlane;//主角飞机对应图片public Bitmap imgStar;//星星对应图片public Bitmap imgBullet;//子弹图片public Bitmap imgEnemy1;//敌人1对应图片public Bitmap imgEnemy2;//敌人2对象图片public Bitmap imgEnemy3;public Bitmap imgEnemy4;public Bitmap imgEnemy5;public Bitmap imgBomb; //炸弹对应图片public Bitmap imgPassLerver;//过关图片public SpriteCmd rgGameover = new SpriteCmd();public Bitmap imgBloodBg;//血量框图片public Bitmap imgBlood;//血量图片public boolean IsRightKeyRealess = true;//右键是否释放public boolean IsLeftKeyRealess = true;//左键是否释放public boolean IsUpKeyRealess = true;//上键是否释放public boolean IsDownKeyRealess = true;//下键是否释放private SensorManager sm;//传感器管理器private Sensor sensor;//重力传感器对象public float x_sensor = 0;//重力传感器x方向的位置偏移public float y_sensor = 0;//重力传感器y方向的位置偏移public float z_sensor = 0;//重力传感器z方向的位置偏移public SpriteCmd rgBackground1 = new SpriteCmd();//背景对象1public SpriteCmd rgBackground2 = new SpriteCmd();//背景对象2public SpriteCmd rgLerver = new SpriteCmd();//“恭喜过关”对象public SpriteCmd rgBloodBg = new SpriteCmd();//“血量框”对象public SpriteCmd rgBlood = new SpriteCmd();//“血量”对象public boolean  Is_exit = false;//是否退出游戏public PictureView(Context context){      super(context);//调用父类的构造方法      MainTime = 0; // 主计时清零      sm = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);  sensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);// 得到一个重力传感器实例  sm.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME);      new Thread(this).start(); //启动线程    通过start()方法找到run()方法      this.context = context;      Is_exit = false;      }public void TurnToMenu()//进入菜单{imgBackground =((BitmapDrawable)getResources().getDrawable(R.drawable.bg1)).getBitmap();//背景图片if (imgStart == null){imgStart = ((BitmapDrawable)getResources().getDrawable(R.drawable.start)).getBitmap();//“开始游戏”的图片}if (imgHelp == null){imgHelp = ((BitmapDrawable)getResources().getDrawable(R.drawable.help)).getBitmap();//“游戏帮助”的图片}if (imgScore == null){imgScore = ((BitmapDrawable)getResources().getDrawable(R.drawable.score)).getBitmap();//“高分”的图}if (imgDetail == null){imgDetail = ((BitmapDrawable)getResources().getDrawable(R.drawable.detail)).getBitmap();//“信息”的图}if (imgReturn == null){imgReturn = ((BitmapDrawable)getResources().getDrawable(R.drawable.back)).getBitmap();//“返回”的图片}ButtonStart = new ButtonUtil(imgStart,(scrWidth - imgStart.getWidth())/2,100);//把“开始游戏”的图片与按钮绑定ButtonHelp = new ButtonUtil(imgHelp,(scrWidth - imgHelp.getWidth())/2,200);ButtonScore = new ButtonUtil(imgScore,(scrWidth - imgScore.getWidth())/2,300);ButtonDetail = new ButtonUtil(imgDetail,(scrWidth - imgDetail.getWidth())/2,400);ButtonReturn = new ButtonUtil(imgReturn,scrWidth - imgReturn.getWidth() - 10,scrHeight - 50);//把“返回”的图片与按钮绑定GameState = GameState.GAMESTATE_MENU; //状态转换成菜单状态}public void TurnToLeverGuide()//进入选关{ReleaseImage(imgBackground);imgBackground =((BitmapDrawable)getResources().getDrawable(R.drawable.bg2)).getBitmap();//背景图片if (imgFirst == null){imgFirst = ((BitmapDrawable)getResources().getDrawable(R.drawable.firstlever)).getBitmap();//“第1关”的图片}if (imgSecond == null){imgSecond = ((BitmapDrawable)getResources().getDrawable(R.drawable.secondlever)).getBitmap();//“第2关”的图片}ButtonFirst = new ButtonUtil(imgFirst,(scrWidth - imgFirst.getWidth())/2,150);ButtonSecond = new ButtonUtil(imgSecond,(scrWidth - imgSecond.getWidth())/2,300);GameState = GameState.GAMESTATE_LEVELGUIDE;}public void TurnToHelp()//进入帮助{if (imgHelpDisplay == null){imgHelpDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.helpdisplay)).getBitmap();}GameState = GameState.GAMESTATE_HELP;}public void TurnToScore()//进入高分榜{if (imgScoreDisplay == null){TextView a=new TextView(context);a.setText("a");//imgScoreDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.scoredisplay)).getBitmap();}GameState = GameState.GAMESTATE_SCORE;}public void TurnToDetail()//进入信息{if (imgDetailDisplay == null){imgDetailDisplay = ((BitmapDrawable)getResources().getDrawable(R.drawable.detaildisplay)).getBitmap();}GameState = GameState.GAMESTATE_DETAIL;}public void TurnToGame()//进入游戏{   LoadResource();InitLever();//GameState = GameState.GAMESTATE_GAME;//////////为背景图定义了SpriteCmd类的两个对象,为背景图设定两个位置同时画出来//// rgBackground1.x = 0;rgBackground1.y = -scrHeight;rgBackground1.unLayer = 0;rgBackground1.unWidth = scrWidth;  //背景图的宽度设为全屏rgBackground1.unHeight = scrHeight;//背景图的宽度设为全屏rgBackground2.x = 0;rgBackground2.y = 0;rgBackground2.unLayer = 0;rgBackground2.unWidth = scrWidth;//背景图的宽度设为全屏rgBackground2.unHeight = scrHeight; //背景图的宽度设为全屏///////////////////////////////////////////////////////////// imgSoundOn =((BitmapDrawable)getResources().getDrawable(R.drawable.bgsoundon)).getBitmap();imgSoundOff =((BitmapDrawable)getResources().getDrawable(R.drawable.bgsoundoff)).getBitmap();ButtonSound = new ButtonUtil(imgSoundOn,10,scrHeight - 20);rgLerver.unWidth = 200;rgLerver.unHeight = 40;rgLerver.unLayer = 255;rgGameover.unWidth = 200;rgGameover.unHeight = 40;rgGameover.unLayer = 255;rgBloodBg.unWidth = 100;rgBloodBg.unHeight = 32;rgBloodBg.unLayer = 0;rgBloodBg.x = 0;rgBloodBg.y = 0;rgBlood.unWidth = 96;rgBlood.unHeight = 14;rgBlood.unLayer = 0;rgBlood.x = rgBloodBg.x;rgBlood.y = rgBloodBg.y   10;mediaPlayer = MediaPlayer.create(context, R.raw.game);    mediaPlayer.start();    mediaPlayer.setLooping(true);is_LeverUp = false;}void InitLever(){int i;switch (LeverNum) {case 1:   //第一关rgSpriteCmd.unWidth = 36;rgSpriteCmd.unHeight = 34;rgSpriteCmd.x = (scrWidth - rgSpriteCmd.unWidth)/2;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;rgSpriteCmd.unLayer = 0;rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.WalkCount = 0;rgSpriteCmd.IsHurt = false;rgSpriteCmd.IsLeftStop = false;rgSpriteCmd.IsRight = false;rgSpriteCmd.IsTopStop = false;rgSpriteCmd.IsDownStop = false;//敌人初始化rgEnemy1Cmd.unWidth = 35;rgEnemy1Cmd.unHeight = 30;rgEnemy1Cmd.unLayer = 255;rgEnemy3Cmd.unWidth = 35;rgEnemy3Cmd.unHeight = 30;rgEnemy3Cmd.unLayer = 255;rgEnemy3Cmd.IsRight = false;rgEnemy4Cmd.unWidth = 35;rgEnemy4Cmd.unHeight = 30;rgEnemy4Cmd.unLayer = 255;rgEnemy4Cmd.IsRight = false;break;case 2:  //第二关rgSpriteCmd.unWidth = 36;rgSpriteCmd.unHeight = 34;rgSpriteCmd.x = (scrWidth - rgSpriteCmd.unWidth)/4;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;rgSpriteCmd.unLayer = 0;rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.WalkCount = 0;rgSpriteCmd.IsHurt = false;rgSpriteCmd.IsLeftStop = false;rgSpriteCmd.IsRight = false;rgSpriteCmd.IsTopStop = false;rgSpriteCmd.IsDownStop = false;//敌人初始化rgEnemy1Cmd.unWidth = 35;rgEnemy1Cmd.unHeight = 30;rgEnemy1Cmd.unLayer = 255;rgEnemy2Cmd.unWidth = 35;rgEnemy2Cmd.unHeight = 30;rgEnemy2Cmd.unLayer = 255;rgEnemy3Cmd.unWidth = 35;rgEnemy3Cmd.unHeight = 30;rgEnemy3Cmd.unLayer = 255;rgEnemy3Cmd.IsRight = false;rgEnemy4Cmd.unWidth = 35;rgEnemy4Cmd.unHeight = 30;rgEnemy4Cmd.unLayer = 255;rgEnemy5Cmd.unWidth = 35;rgEnemy5Cmd.unHeight = 30;rgEnemy5Cmd.unLayer = 255;rgEnemy5Cmd.IsRight = false;break;default:break;}////星星的初始化///////////////////////////////for (i = 0; i < STAR_NUM; i  = 1){rgCmdStar[i] = new SpriteCmd();//每颗星星都实例化SpriteCmd类对象}for (i = 0; i < STAR_NUM; i  = 2) //偶数个星星的图片索引值为0{rgCmdStar[i].unSpriteIndex = 0;}for (i = 1; i < STAR_NUM; i  = 2) //基数个星星的图片索引值为1{rgCmdStar[i].unSpriteIndex = 1;}for (i = 0; i < STAR_NUM; i   ){rgCmdStar[i].unWidth = 3; //每颗星星图片的宽度和高度rgCmdStar[i].unHeight = 3;rgCmdStar[i].x = scrWidth/STAR_NUM*i   10;//每颗星星图片绘制在屏幕上的位置rgCmdStar[i].y = scrHeight/STAR_NUM*i;} //////////////每颗子弹实例化SpriteCmd类对象,初始化////////for(i=0;i<20;i  ){rgBulletCmd[i] = new SpriteCmd();}for(i=0;i<20;i  ){rgBulletCmd[i].unWidth = 16;rgBulletCmd[i].unHeight = 14;rgBulletCmd[i].unLayer = 255;}      //////////////每个炸弹实例化SpriteCmd类对象,初始化////////for(i=0;i<5;i  ){rgBombCmds[i] = new SpriteCmd();}for(i=0;i<5;i  ){rgBombCmds[i].unWidth = 40;rgBombCmds[i].unHeight = 40;rgBombCmds[i].unLayer = 255;}DeadEnemyCnt = 0;LeverCnt = 0;}void LoadResource(){ReleaseImage(imgBackground);imgBackground =((BitmapDrawable)getResources().getDrawable(R.drawable.bg2)).getBitmap();imgBackground2=((BitmapDrawable)getResources().getDrawable(R.drawable.bg3)).getBitmap();imgPassLerver = ((BitmapDrawable)getResources().getDrawable(R.drawable.passlevel)).getBitmap();imgBloodBg = ((BitmapDrawable)getResources().getDrawable(R.drawable.bloodbg)).getBitmap();imgBlood = ((BitmapDrawable)getResources().getDrawable(R.drawable.blood)).getBitmap();imgStar = ((BitmapDrawable)getResources().getDrawable(R.drawable.star)).getBitmap();imgPlane = ((BitmapDrawable)getResources().getDrawable(R.drawable.plane)).getBitmap();//主机imgBullet = ((BitmapDrawable)getResources().getDrawable(R.drawable.bullet)).getBitmap();imgEnemy1 = ((BitmapDrawable)getResources().getDrawable(R.drawable.enemy1)).getBitmap();imgEnemy2 = ((BitmapDrawable)getResources().getDrawable(R.drawable.enemy2)).getBitmap();imgEnemy3 = ((BitmapDrawable)getResources().getDrawable(R.drawable.enemy3)).getBitmap();imgEnemy4 = ((BitmapDrawable)getResources().getDrawable(R.drawable.enemy4)).getBitmap();imgEnemy5= ((BitmapDrawable)getResources().getDrawable(R.drawable.enemy5)).getBitmap();imgBomb = ((BitmapDrawable)getResources().getDrawable(R.drawable.zhadan)).getBitmap();}    public void run(){ long frameElapse, frameTick;try        {            frameTick = System.currentTimeMillis(); // 本次执行起始时间            if(!Is_exit)            {              while (true)                  {                      frameElapse = System.currentTimeMillis() - frameTick; // 画一帧所用的时间                      if (frameElapse < 80) // 如果不足80毫秒                      {                          Thread.sleep((80 - frameElapse)); // 线程休眠,保证画一帧的时间为80毫秒                      }      postInvalidate(); // 刷新屏幕                      frameTick = System.currentTimeMillis(); // 本次执行结束时间                  }            }            else            {            return;            }        }        catch (Exception e)        {            e.printStackTrace();        }}    protected void onSizeChanged(int w, int h, int oldw, int oldh){        scrWidth = w; // 获取屏幕宽度        scrHeight = h; // 获取屏幕高度super.onSizeChanged(w, h, oldw, oldh);TurnToMenu();}///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////    ///////绘制屏幕    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////    public void onDraw(Canvas canvas){super.onDraw(canvas);MainTime   ; // 主计时时间增加if (MainTime == 100000000){MainTime = 0;}if (rgBackground1.y >= 0) {rgBackground1.y = -scrHeight;}if (rgBackground2.y >= scrHeight) {rgBackground2.y = 0;}switch (GameState){case GAMESTATE_MENU: //画菜单DrawMenu(canvas);break;case GAMESTATE_LEVELGUIDE:DrawLeverGuide(canvas);break;case GAMESTATE_HELP:DrawHelp(canvas);break;case GAMESTATE_SCORE:DrawScore(canvas);break;case GAMESTATE_DETAIL:DrawDetail(canvas);break;case GAMESTATE_GAME:DrawGame(canvas);    default:break;}}public void DrawMenu(Canvas canvas){DisplayImage(canvas, imgBackground,imgBackground.getWidth(), imgBackground.getHeight());ButtonStart.drawButton(canvas, null);ButtonHelp.drawButton(canvas, null);ButtonScore.drawButton(canvas,null);ButtonDetail.drawButton(canvas,null);ButtonReturn.drawButton(canvas, null);}public void DrawLeverGuide(Canvas canvas){DisplayImage(canvas, imgBackground,imgBackground.getWidth(), imgBackground.getHeight());ButtonFirst.drawButton(canvas, null);ButtonSecond.drawButton(canvas, null);ButtonReturn.drawButton(canvas, null);}public void DrawHelp(Canvas canvas){DisplayImage(canvas,imgHelpDisplay,imgHelpDisplay.getWidth(),imgHelpDisplay.getHeight());ButtonReturn.drawButton(canvas, null);}public void DrawScore(Canvas canvas){//DisplayImage(canvas,imgScoreDisplay,imgScoreDisplay.getWidth(),imgScoreDisplay.getHeight());Paint paint = new Paint();paint.setTextSize(22);//设置字体大小paint.setColor(Color.BLUE);//paint.setTypeface();//设置字体类型        canvas.drawText("用户名", 50, 50, paint);//paint.setTypeface();//设置字体类型Paint paint1 = new Paint();paint1.setTextSize(22);//设置字体大小paint1.setColor(Color.BLUE);canvas.drawText("分数", 150,50, paint1);//canvas.drawText("o", 33, 33, 11, scrWidth, null);ButtonReturn.drawButton(canvas, null);}public void DrawDetail(Canvas canvas){DisplayImage(canvas,imgDetailDisplay,imgDetailDisplay.getWidth(),imgDetailDisplay.getHeight());ButtonReturn.drawButton(canvas, null);}public void DrawGame(Canvas canvas){int i,j;if (rgSpriteCmd.x < 0) {//到达地图左边界rgSpriteCmd.IsLeftStop = true;rgSpriteCmd.x = 0;}else {rgSpriteCmd.IsLeftStop = false;}if (rgSpriteCmd.x   rgSpriteCmd.unWidth > scrWidth) {//到达地图右边界rgSpriteCmd.IsRigtStop = true;rgSpriteCmd.x = scrWidth - rgSpriteCmd.unWidth;}else {rgSpriteCmd.IsRigtStop = false;}if (rgSpriteCmd.y < 0) {//到达地图上边界rgSpriteCmd.IsTopStop = true;rgSpriteCmd.y = 0;}else {rgSpriteCmd.IsTopStop = false;}if (rgSpriteCmd.y   rgSpriteCmd.unHeight > scrHeight) {//到达地图下边界rgSpriteCmd.IsDownStop = true;rgSpriteCmd.y = scrHeight - rgSpriteCmd.unHeight;}else {rgSpriteCmd.IsDownStop = false;}////主机与敌机的碰撞判断及处理///////////////////////////////if ((CheckHitEnemy(rgSpriteCmd, rgEnemy1Cmd) || CheckHitEnemy(rgSpriteCmd, rgEnemy2Cmd)|| CheckHitEnemy(rgSpriteCmd, rgEnemy3Cmd)) || CheckHitEnemy(rgSpriteCmd, rgEnemy4Cmd)|| CheckHitEnemy(rgSpriteCmd, rgEnemy5Cmd)&& !rgSpriteCmd.IsHurt) {rgSpriteCmd.CurrentState = MainState.enHURT;rgSpriteCmd.ProtectCount = 18;rgSpriteCmd.IsHurt = true;rgBlood.unWidth -= 19;if (rgBlood.unWidth < 0) {rgBlood.unWidth = 96;}}/////主机子弹与敌机1的碰撞////////////////////////////////for(i=0;i<20;i  ){if (CheckHitEnemy(rgBulletCmd[i], rgEnemy1Cmd)) {rgBulletCmd[i].unLayer = 255;rgEnemy1Cmd.unLayer = 255;for (j = 0; j < 5; j  ) {if(rgBombCmds[j].unLayer == 255){rgBombCmds[j].unLayer = 0;rgBombCmds[j].x = rgEnemy1Cmd.x   15;rgBombCmds[j].y = rgEnemy1Cmd.y   15;rgBombCmds[j].WalkCount = 0;rgBombCmds[j].unSpriteIndex = 0;break;}}DeadEnemyCnt  ;}}////////主机子弹与敌机2的碰撞//////////////////////////////for(i=0;i<20;i  ){if (CheckHitEnemy(rgBulletCmd[i], rgEnemy2Cmd)) {rgBulletCmd[i].unLayer = 255;rgEnemy2Cmd.unLayer = 255;for (j = 0; j < 5; j  ) {if(rgBombCmds[j].unLayer == 255){rgBombCmds[j].unLayer = 0;rgBombCmds[j].x = rgEnemy2Cmd.x   15;rgBombCmds[j].y = rgEnemy2Cmd.y   15;rgBombCmds[j].WalkCount = 0;rgBombCmds[j].unSpriteIndex = 0;break;}}DeadEnemyCnt  ;}}/////主机子弹与敌机3的碰撞/////////////////////////////////for(i=0;i<20;i  ){if (CheckHitEnemy(rgBulletCmd[i], rgEnemy3Cmd)) {rgBulletCmd[i].unLayer = 255;rgEnemy3Cmd.unLayer = 255;for (j = 0; j < 5; j  ) {if(rgBombCmds[j].unLayer == 255){rgBombCmds[j].unLayer = 0;rgBombCmds[j].x = rgEnemy3Cmd.x   15;rgBombCmds[j].y = rgEnemy3Cmd.y   15;rgBombCmds[j].WalkCount = 0;rgBombCmds[j].unSpriteIndex = 0;break;}}DeadEnemyCnt  ;}}/////主机子弹与敌机4的碰撞/////////////////////////////////for(i=0;i<20;i  ){if (CheckHitEnemy(rgBulletCmd[i], rgEnemy4Cmd)) {rgBulletCmd[i].unLayer = 255;rgEnemy4Cmd.unLayer = 255;for (j = 0; j < 5; j  ) {if(rgBombCmds[j].unLayer == 255){rgBombCmds[j].unLayer = 0;rgBombCmds[j].x = rgEnemy4Cmd.x   15;rgBombCmds[j].y = rgEnemy4Cmd.y   15;rgBombCmds[j].WalkCount = 0;rgBombCmds[j].unSpriteIndex = 0;break;}}DeadEnemyCnt  ;}}/////主机子弹与敌机5的碰撞/////////////////////////////////for(i=0;i<20;i  ){if (CheckHitEnemy(rgBulletCmd[i], rgEnemy5Cmd)) {rgBulletCmd[i].unLayer = 255;rgEnemy5Cmd.unLayer = 255;for (j = 0; j < 5; j  ) {if(rgBombCmds[j].unLayer == 255){rgBombCmds[j].unLayer = 0;rgBombCmds[j].x = rgEnemy5Cmd.x   15;rgBombCmds[j].y = rgEnemy5Cmd.y   15;rgBombCmds[j].WalkCount = 0;rgBombCmds[j].unSpriteIndex = 0;break;}}DeadEnemyCnt  ;}}/////炸弹的处理////////////////////////////////////for(i=0;i<5;i  ){if (rgBombCmds[i].unLayer != 255) {if (rgBombCmds[i].WalkCount < 5) {rgBombCmds[i].unSpriteIndex = rgBombCmds[i].WalkCount;}else {rgBombCmds[i].unLayer = 255;}rgBombCmds[i].WalkCount  ;}}////////////画背景/////////////////////////DrawSprites(canvas,imgBackground,rgBackground1);//第二个参数是要画的图片,第三个参数要画在屏幕上的位置等信息DrawSprites(canvas,imgBackground,rgBackground2);rgBackground1.y  = 10;rgBackground2.y  = 10;/////////////画血量/////////////////DrawSprites(canvas,imgBloodBg,rgBloodBg);DrawSprites(canvas,imgBlood,rgBlood);/////////////画分数//////////Paint paint2 = new Paint();        paint2.setTextSize(22);//设置字体大小paint2.setColor(Color.WHITE);canvas.drawText("分数:",370,50, paint2);int m=DeadEnemyCnt*76;String l=m "";Paint paint3 = new Paint();paint3.setTextSize(22);//设置字体大小paint3.setColor(Color.WHITE);canvas.drawText(l,420,50,paint3);///////过关判断//////////////////////////if (DeadEnemyCnt > 30 && LeverNum == 1) {is_LeverUp = true;}////过关处理    主机、敌机、主机子弹全部消失   背景音乐停播     初始化恭喜过关 以及画出来if (is_LeverUp) {LeverCnt  ;rgSpriteCmd.unLayer = 255;rgEnemy1Cmd.unLayer = 255;rgEnemy2Cmd.unLayer = 255;rgEnemy3Cmd.unLayer = 255;rgEnemy4Cmd.unLayer = 255;for (i = 0; i < 5; i  ) {rgBulletCmd[i].unLayer = 255;}mediaPlayer.pause();rgLerver.unLayer = 0;rgLerver.x = (scrWidth - rgLerver.unWidth)/2;rgLerver.y = (scrHeight - rgLerver.unHeight)/2   MainTime%2*3;DrawSprites(canvas,imgPassLerver,rgLerver);//画出“恭喜过关”if(LeverCnt == 40)//当计数器到40时进去下一关{LeverNum  =1;TurnToGame();}}//////每帧各星星的位置并画出来////////////////////////////for (i = 0; i < STAR_NUM; i   ){if (rgCmdStar[i].y   rgCmdStar[i].unHeight > scrHeight){ if (MainTime %2 == 0) {rgCmdStar[i].x = scrWidth/STAR_NUM*i   10;}else {rgCmdStar[i].x = scrWidth/STAR_NUM*(STAR_NUM - i)   10;}rgCmdStar[i].y = 0;}else{rgCmdStar[i].y  = 5;}DrawSprites(canvas,imgStar,rgCmdStar[i]);}///////画“返回”和“声音”按钮//////////ButtonReturn.drawButton(canvas, null);ButtonSound.drawButton(canvas, null);   /////子弹重新初始化///////////////////////for(i = 0;i<20;i  ){if (rgBulletCmd[i].unLayer == 255 && MainTime%2 == 0 && !is_LeverUp) {rgBulletCmd[i].unLayer = 0;rgBulletCmd[i].x = rgSpriteCmd.x   10;rgBulletCmd[i].y = rgSpriteCmd.y - 10;break;}}/////子弹的运动以及走出屏幕后的处理for(i = 0;i<20;i  ){if (rgBulletCmd[i].unLayer != 255) {rgBulletCmd[i].y -= 35;if (rgBulletCmd[i].y < -10) {rgBulletCmd[i].unLayer = 255;}}}///画子弹for(i=0;i<20;i  ){DrawSprites(canvas,imgBullet,rgBulletCmd[i]);}///////敌人1初始化 以及运动,画敌机1//////////////////if(rgEnemy1Cmd.unLayer == 255 && !is_LeverUp){rgEnemy1Cmd.unLayer = 0;rgEnemy1Cmd.x = (scrWidth - rgEnemy1Cmd.unWidth)/2; //屏幕x方向中间rgEnemy1Cmd.y = scrHeight/5 ;}else {rgEnemy1Cmd.y  =14;if (rgEnemy1Cmd.y > scrHeight) {rgEnemy1Cmd.unLayer = 255;}}DrawSprites(canvas,imgEnemy1,rgEnemy1Cmd);//画敌机1;由imgEnemy1和rgEnemy1Cmd构成敌机1,imgEnemy1代表图条,rgEnemy1Cmd代表绘制位置等///////敌人2初始化 以及运动,画敌机2//////////////////if (rgEnemy2Cmd.unLayer == 255 && !is_LeverUp) {rgEnemy2Cmd.unLayer = 0;rgEnemy2Cmd.x = 0;rgEnemy2Cmd.y = scrHeight/4;}else {rgEnemy2Cmd.x  =5;rgEnemy2Cmd.y  =10;if (rgEnemy2Cmd.y > scrHeight){rgEnemy2Cmd.unLayer = 255;}}DrawSprites(canvas,imgEnemy2,rgEnemy2Cmd);//画敌机2;由imgEnemy2和rgEnemy2Cmd构成敌机2   ///////敌人3初始化 以及运动,画敌机3//////////////////if (rgEnemy3Cmd.unLayer == 255 && !is_LeverUp) {rgEnemy3Cmd.unLayer = 0;rgEnemy3Cmd.x = scrWidth - rgEnemy3Cmd.unWidth;//屏幕x方向最右边rgEnemy3Cmd.y = scrHeight/3;}else {if (rgEnemy3Cmd.IsRight) {rgEnemy3Cmd.x  =8;}else {rgEnemy3Cmd.x -=8;}if (rgEnemy3Cmd.x < 0) {rgEnemy3Cmd.IsRight = true;}if (rgEnemy3Cmd.x > scrWidth - rgEnemy3Cmd.unWidth) {rgEnemy3Cmd.IsRight = false;}}DrawSprites(canvas,imgEnemy3,rgEnemy3Cmd);//画敌机3;由imgEnemy1和rgEnemy3Cmd构成敌机3,敌机1和敌机3使用相同的图片,不同的初始位置和移动//////敌人4初始化 以及运动,画敌机4//////////////////if (rgEnemy4Cmd.unLayer == 255 && !is_LeverUp) {rgEnemy4Cmd.unLayer = 0;rgEnemy4Cmd.x = scrWidth ;//屏幕x方向最右边rgEnemy4Cmd.y = (scrHeight-rgEnemy4Cmd.unWidth)/2;}else {if (rgEnemy4Cmd.IsRight) {rgEnemy4Cmd.y  =5;rgEnemy4Cmd.x -=5;if (rgEnemy4Cmd.y > scrHeight||rgEnemy4Cmd.y< -scrHeight||rgEnemy4Cmd.x< -scrWidth) {rgEnemy4Cmd.unLayer = 255;}}else {rgEnemy4Cmd.y -=5;if (rgEnemy4Cmd.y > scrHeight||rgEnemy4Cmd.y< -scrHeight||rgEnemy4Cmd.x< -scrWidth) {rgEnemy4Cmd.unLayer = 255;}}if (rgEnemy4Cmd.y < (scrWidth - rgEnemy4Cmd.unWidth)/2) {rgEnemy4Cmd.IsRight = true;}}DrawSprites(canvas,imgEnemy4,rgEnemy4Cmd);//画敌机4///////////////画5if(rgEnemy5Cmd.unLayer == 255 && !is_LeverUp){rgEnemy5Cmd.unLayer = 0;rgEnemy5Cmd.x = rgEnemy5Cmd.unWidth; //屏幕x方向中间rgEnemy5Cmd.y = (scrHeight - rgEnemy5Cmd.unHeight)/2 ;}else {rgEnemy5Cmd.x  = 5;if (rgEnemy5Cmd.x > scrWidth) {rgEnemy5Cmd.unLayer =0;}}DrawSprites(canvas,imgEnemy5,rgEnemy5Cmd);//画敌机5/////画炸弹///////////////for(i=0;i<5;i  ){DrawSprites(canvas,imgBomb,rgBombCmds[i]);} ////画主机///////////////////DrawSprites(canvas,imgPlane,rgSpriteCmd);//主机各个状态下的处理   索引变化以及速度变化if (rgSpriteCmd.CurrentState == MainState.enSTAND) {rgSpriteCmd.unSpriteIndex = MainTime/2%2;}else if (rgSpriteCmd.CurrentState == MainState.enWALKRIGHT) {rgSpriteCmd.WalkCount  ;rgSpriteCmd.unSpriteIndex = 3;if (rgSpriteCmd.WalkCount < 5) {rgSpriteCmd.x  = 8;}else {if (IsRightKeyRealess) {rgSpriteCmd.CurrentState = MainState.enSTAND;}else {rgSpriteCmd.CurrentState = MainState.enWALKRIGHT;}rgSpriteCmd.WalkCount = 0;}}else if (rgSpriteCmd.CurrentState == MainState.enWALKLEFT) {rgSpriteCmd.WalkCount  ;if (rgSpriteCmd.WalkCount < 5) {rgSpriteCmd.x -= 8;rgSpriteCmd.unSpriteIndex = 2;}else {if (IsLeftKeyRealess) {rgSpriteCmd.CurrentState = MainState.enSTAND;}else {rgSpriteCmd.CurrentState = MainState.enWALKLEFT;}rgSpriteCmd.WalkCount = 0;}}else if (rgSpriteCmd.CurrentState == MainState.enWALKUP) {if (IsUpKeyRealess && y_sensor > -1 && y_sensor < 1) {rgSpriteCmd.CurrentState = MainState.enSTAND;}else {rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.y -= 10;}}else if (rgSpriteCmd.CurrentState == MainState.enWALKDOWN) {if (IsDownKeyRealess && y_sensor > -1 && y_sensor < 1) {rgSpriteCmd.CurrentState = MainState.enSTAND;}else {rgSpriteCmd.unSpriteIndex = 0;rgSpriteCmd.y  = 10;}}else if (rgSpriteCmd.CurrentState == MainState.enHURT) {rgSpriteCmd.unSpriteIndex = MainTime%2 - 1; rgSpriteCmd.ProtectCount--;if (rgSpriteCmd.ProtectCount == 0) {rgSpriteCmd.CurrentState = MainState.enSTAND;rgSpriteCmd.IsHurt = false;}}}   ///////把图片画成全屏///////////////////////////////////////////public  void DisplayImage(Canvas canvas, Bitmap bitmap,int width, int height){    if(bitmap!=null)    {    Rect scrRect = new Rect(); //绘制区域在屏幕上的矩形范围        scrRect.left = 0; //绘制区域左上角顶点在屏幕上的x坐标        scrRect.top = 0; //绘制区域左上角顶点在屏幕上的y坐标        scrRect.right = scrWidth;//width; //绘制区域右下角顶点在屏幕上的x坐标        scrRect.bottom = scrHeight;//height; //绘制区域右下角顶点在屏幕上的y坐标        Rect imgRect = new Rect(); //绘制区域在图片上的矩形范围        imgRect.left = 0; //绘制区域左上角顶点距离图片左上角的x坐标        imgRect.top = 0; //绘制区域左上角顶点距离图片左上角的y坐标        imgRect.right = 0   width; //绘制区域右下角顶点距离图片左上角的x坐标        imgRect.bottom = 0   height; //绘制区域右下角顶点距离图片左上角的y坐标        canvas.drawBitmap(bitmap, imgRect, scrRect, null); //绘制图片    }    }///////////////////////////////////////////////////////////////////////////  ////////画精灵(相对于屏幕的相对位置)//////////////////////public   void DrawSprites(Canvas canvas, Bitmap bitmap, SpriteCmd spriteCmd){if (spriteCmd.unLayer != 255) {DisplayImage(canvas, bitmap, //要画的图片spriteCmd.x, //图片左上角画在屏幕上的x位置spriteCmd.y, //图片左上角画在屏幕上的y位置spriteCmd.unWidth, //图片的宽度spriteCmd.unHeight, //图片的高度0, //要画的图片在整个图片中的x方向位置spriteCmd.unSpriteIndex * spriteCmd.unHeight); //要画的图片在整个图片中的y方向位置}}//画图片//参数依次为画布Canvas对象,位图对象,在屏幕上的x坐标,在屏幕上的y坐标,//绘制的宽度,绘制的高度,在图片上的x坐标,在图片上的y坐标public  void DisplayImage(Canvas canvas, Bitmap bitmap, int scrX, int scrY, int width, int height, int imgX, int imgY){if(bitmap!=null){Rect scrRect = new Rect(); //绘制区域在屏幕上的矩形范围scrRect.left = scrX; //绘制区域左上角顶点在屏幕上的x坐标scrRect.top = scrY; //绘制区域左上角顶点在屏幕上的y坐标scrRect.right = scrX   width; //绘制区域右下角顶点在屏幕上的x坐标scrRect.bottom = scrY   height; //绘制区域右下角顶点在屏幕上的y坐标Rect imgRect = new Rect(); //绘制区域在图片上的矩形范围imgRect.left = imgX; //绘制区域左上角顶点距离图片左上角的x坐标imgRect.top = imgY; //绘制区域左上角顶点距离图片左上角的y坐标imgRect.right = imgX   width; //绘制区域右下角顶点距离图片左上角的x坐标imgRect.bottom = imgY   height; //绘制区域右下角顶点距离图片左上角的y坐标canvas.drawBitmap(bitmap, imgRect, scrRect, null); //绘制图片}}//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////触屏事件////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////public boolean onTouchEvent(MotionEvent event){switch (event.getAction()){case MotionEvent.ACTION_DOWN: // 当触摸到屏幕IsRightKeyRealess = false;IsLeftKeyRealess = false;IsUpKeyRealess = false;IsDownKeyRealess = false;switch (GameState){case GAMESTATE_MENU:onTouchEventInMenu(event); // 菜单界面的触屏事件处理break;case GAMESTATE_LEVELGUIDE:onTouchEventLeverGuide(event);// 选关界面的触屏事件处理break;case GAMESTATE_HELP:onTouchEventHelp(event);// 帮助界面的触屏事件处理break;case GAMESTATE_SCORE:onTouchEventScore(event);// 分数界面的触屏事件处理break;case GAMESTATE_DETAIL:onTouchEventHelp(event);// 信息界面的触屏事件处理break;case GAMESTATE_GAME:onTouchEventInGame(event);// 游戏界面的触屏事件处理break;default:break;}return true;case MotionEvent.ACTION_UP:// 当手抬起,离开屏幕IsRightKeyRealess = true;IsLeftKeyRealess = true;IsUpKeyRealess = true;IsDownKeyRealess = true;return true;default:break;} return super.onTouchEvent(event);}public void onTouchEventInMenu(MotionEvent event)// 菜单界面的触屏事件处理{float x, y;x = event.getX();y = event.getY();if (ButtonStart.isClick(x, y)) {TurnToLeverGuide();}else if (ButtonHelp.isClick(x, y)) {TurnToHelp();}else if (ButtonScore.isClick(x, y)) {TurnToScore();}else if (ButtonDetail.isClick(x, y)) {TurnToDetail();}else if (ButtonReturn.isClick(x, y)) {Is_exit = true;CloseGame();}}public void onTouchEventLeverGuide(MotionEvent event)// 选关界面的触屏事件处理{float x, y;x = event.getX();y = event.getY();if (ButtonReturn.isClick(x, y)) {TurnToMenu();}else if (ButtonFirst.isClick(x, y)) {LeverNum = 1;TurnToGame();}else if (ButtonSecond.isClick(x, y)) {LeverNum = 2;TurnToGame();}}public void onTouchEventHelp(MotionEvent event)// 帮助界面的触屏事件处理{float x, y;x = event.getX();y = event.getY();if (ButtonReturn.isClick(x, y)) {TurnToMenu();}}public void onTouchEventScore(MotionEvent event)// 帮助界面的触屏事件处理{float x, y;x = event.getX();y = event.getY();if (ButtonReturn.isClick(x, y)) {TurnToMenu();}}public void onTouchEventInGame(MotionEvent event)// 游戏界面的触屏事件处理{float x, y;x = event.getX();y = event.getY();//////处理返回键/////////////////////////////// if (ButtonReturn.isClick(x, y)) {TurnToMenu();mediaPlayer.pause();}/////////////////////////////////////////// ///////////////声音处理///////////////////////////else if(ButtonSound.isClick(x, y)){if (is_SoundOn) {ButtonSound.setButtonPic(imgSoundOff);is_SoundOn = false;mediaPlayer.pause();}else {ButtonSound.setButtonPic(imgSoundOn);is_SoundOn = true;    mediaPlayer.start();    mediaPlayer.setLooping(true);}}/////////////////////////////////////////////////////////////////根据触摸点的位置判断主角飞机的运动状态////////////////////if ((x- rgSpriteCmd.x - rgSpriteCmd.unWidth/2) > (y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2)&& (x- rgSpriteCmd.x - rgSpriteCmd.unWidth/2) > -(y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2)&& !rgSpriteCmd.IsRigtStop && rgSpriteCmd.CurrentState != MainState.enHURT &&!ButtonSound.isClick(x, y)){rgSpriteCmd.CurrentState = MainState.enWALKRIGHT;//向右走}else if ((x - rgSpriteCmd.x - rgSpriteCmd.unWidth / 2 < (y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2)) && (x- rgSpriteCmd.x - rgSpriteCmd.unWidth/2) < -(y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2)&& !rgSpriteCmd.IsLeftStop && rgSpriteCmd.CurrentState != MainState.enHURT &&!ButtonSound.isClick(x, y)){rgSpriteCmd.CurrentState = MainState.enWALKLEFT;//向左走}else if ((y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2) <  (x - rgSpriteCmd.x - rgSpriteCmd.unWidth / 2)     && (y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2) < - (x - rgSpriteCmd.x - rgSpriteCmd.unWidth / 2)    && !rgSpriteCmd.IsTopStop && rgSpriteCmd.CurrentState != MainState.enHURT &&!ButtonSound.isClick(x, y)){rgSpriteCmd.CurrentState = MainState.enWALKUP;//向上走}else if ((y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2) >= (x - rgSpriteCmd.x - rgSpriteCmd.unWidth / 2) && (y - rgSpriteCmd.y - rgSpriteCmd.unHeight / 2) >= -(x - rgSpriteCmd.x - rgSpriteCmd.unWidth / 2)&& !rgSpriteCmd.IsDownStop && rgSpriteCmd.CurrentState != MainState.enHURT &&!ButtonSound.isClick(x, y)){rgSpriteCmd.CurrentState = MainState.enWALKDOWN;//向下走}}/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Boolean  CheckHitEnemy(SpriteCmd Cmd,SpriteCmd SpCmd) {if (Cmd.unLayer!=255 && SpCmd.unLayer != 255) {if (Cmd.x   Cmd.unWidth > SpCmd.x && Cmd.x < SpCmd.x   SpCmd.unWidth &&    Cmd.y   Cmd.unHeight > SpCmd.y && Cmd.y < SpCmd.y   SpCmd.unHeight) {return true;}} return false;}/////////////////////////////////////////////////////////////////////////////////////////////////////////////// public void onAccuracyChanged(Sensor sensor, int accuracy) {// TODO Auto-generated method stub}public void onSensorChanged(SensorEvent event) {// TODO Auto-generated method stubx_sensor = event.values[0]; // 手机横向翻滚// x>0 说明当前手机左翻 x<0右翻y_sensor = event.values[1]; // 手机纵向翻滚// y>0 说明当前手机下翻 y<0上翻z_sensor = event.values[2]; // 屏幕的朝向// z>0 手机屏幕朝上 z<0 手机屏幕朝下}////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////退出游戏时释放所有资源///////////////////////////////////////////////////////////////////////////////////////public void CloseGame(){FreeAppData(); // 释放应用所有资源((picture)this.getContext()).CloseActivity(); // 关闭应用}public void FreeAppData(){//释放图片资源ReleaseImage(imgPlane);ReleaseImage(imgStar);ReleaseImage(imgStar);ReleaseImage(imgEnemy1);ReleaseImage(imgEnemy2);ReleaseImage(imgEnemy3);ReleaseImage(imgEnemy4);ReleaseImage(imgBomb);ReleaseImage(imgPassLerver);ReleaseImage(imgBloodBg);ReleaseImage(imgBlood);ReleaseImage(imgBackground);ReleaseImage(imgStart);ReleaseImage(imgHelp);ReleaseImage(imgScore);ReleaseImage(imgDetail);ReleaseImage(imgFirst);ReleaseImage(imgSecond);ReleaseImage(imgHelpDisplay);ReleaseImage(imgScoreDisplay);ReleaseImage(imgDetailDisplay);ReleaseImage(imgReturn);ReleaseImage(imgSoundOn);ReleaseImage(imgSoundOff);if (mediaPlayer != null){mediaPlayer.stop(); // 停止播放声音mediaPlayer.release(); // 释放mediaPlayer资源mediaPlayer = null; // 对象置空}// 释放声音资源}public static void FreeMedia(){if (mediaPlayer != null){mediaPlayer.stop(); // 停止播放声音mediaPlayer.release(); // 释放mediaPlayer资源mediaPlayer = null; // 对象置空}}public static Bitmap ReleaseImage(Bitmap bitmap){if (bitmap != null && !bitmap.isRecycled())        {//bitmap.recycle(); // 用于回收该bitmap所占用的内存bitmap = null; // 将bitmap置空        }return null; // 返回空,将原图片对象置为空}}

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