资 源 简 介
The name is a play on words - SIMulation (of the physical world) PULL (a physical action, described through physics). It also speaks to a primary goal of the engine - simple to use.
A simple interface
Verlet integration of particles (fixed & non-fixed) in system
Joint/Constraints between particles in system (spring/angle)
Rectangle (w/ rotation) and Circle (w/ angular velocity) shaped particles
Composites (to create custom physics objects)
Collision detection & response (simulated physics response)
Extensible event system (allows for custom collision response + more)
Single threaded (probably not safe to use in multi-threaded apps, needs testing)
The most suitable use is likely video game physics simulations. This is because the accuracy Simpull provides is not likely to meet the needs of hardcore simulations.
See i