资 源 简 介
Three types of games will be developed:
1) "Slow-mo’ Pacman": just like the original Pacman (google “flash Pacman” if you don’t know what it is!), Pacman has to eat all the dots while avoiding the ghosts, but here the ghosts only move when the user inputs Pacman’s next move. Furthermore, the ghosts are blind but "attracted" by Pacman’s smell, and so they move in his general direction, but they can get blocked behind the walls of the maze. This is how the puzzle could be solved, assuming the walls are strategically placed to make the puzzle feasible. A variation could contain special cells that “teleport” the characters.
2) "Escape from Mouseland": here, the player needs to reach the exit in the maze while avoiding the mice. The player can also drop one of a limited number of mousetraps at her current location. A mouse dies when it reaches a cell occupied by a mousetrap. Like the ghosts in the Pacman game, the mouse can’t travel through w