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Access to hardware acceleration and other fun from Java Applets.

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Currently FOSS operating systems have an awkward dependency on Flash for web-based rich clients. There are several efforts in place to produce a replacement. Lightspark is making a FOSS Flash implementation, HTML5+JavaScript have been suggested as an alternative. However for many use-cases the best alternative is Java Applets. Applets are well supported by browsers, and much faster than JavaScript when it comes to code execution. Unless you plan on doing something that involves the GPU or other hardware accelerators Java Applets have a clear advantage. Our suggestion is that implementing support for GPU:s and other hardware acceleration in Java Applets are far less effort than implementing a full Flash alternative, and would give much better performance than JavaScript-based WebGL. Currently you can distribute a game using Web Start which is shunned by most developer. You will have to ask users for privileges which tend to scare or confuse them. Also

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