资 源 简 介
libemath is a project that aims to create a highly optimized library for computing calculations for 3d games. Currently it has support for Quaternions, Matrices, Axis-Aligned Bounding Boxes, Oriented Bounding Boxes, Planes, Vectors, and Spheres.
At the time of writing,the library is mostly finished, but there still needs to be some more bug testing (particularly with the oriented bounding boxes), some more features, and more optimizations, but it is well on its way to being finished.