简单的光线投射/游戏引擎,做了一个“面向对象的C++风格”。
资 源 简 介
The purpose of this project is very simple: building a miniature game engine. Basically it will support most of what makes a game engine except in a much smaller scale, for learning purposes.
文 件 列 表
RayCastMan_SDL
RayCastMan_SDL
Debug
RayCastMan_SDL.ncb
RayCastMan_SDL.sln
RayCastMan_SDL.suo
todo_list.tsk