这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化....
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这是OPENGL和VC++制作的3D游戏场景片段,里面制作了3D水,和烟雾特效.也对贴图进行了各向异性的优化.-VC production and OpenGL 3D game scenes footage, which produced a 3D water, and smoke effects. Texture is right for the optimization of anisotropic.
文 件 列 表
game
WriteTGA.c
WGLEXT.H
wall.bmp
VectorMath.c
UnitAxes.c
torus.c
Stopwatch.c
stone.bmp
StdAfx.h
StdAfx.cpp
sphere.c
renderdefine.h
Render.h
Render.cpp
ReadMe.txt
OpenGLSB.h
MatrixMath.c
LoadTGA.c
IsExtSupported.c
ImportTexture.h
glut.h
GLTools.h
GLEXT.H
GetExtensionPointer.c
GAME.plg
GAME.opt
GAME.ncb
game.max
GAME.dsw
GAME.dsp
FrameMath.c
floor.bmp
FaceLand.h
face.bmp
face.3DS
CreateScene.h
CreateScene.cpp
box.bmp
box.3DS
ArcBall.h
3dsclassdefine.h
3ds.h
3ds.cpp