资 源 简 介
这个游戏是我有史以来(寒)编写的第一个比较完整的程序,而这一次,经过两天的学习和反复摸索,终于使用C#将其重写;程序中有很多不必要的结构,实际上基本上把我知道的内容都刻意的作了尝试和使用,包括设计模式中的简单工厂,基本的数据类型及转换、控制语句、面向对象的类(构造、方法和属性)、继承(重载、抽象、虚成员和多态)、接口、代理、事件、异常等等。-this game I ever (cold) preparation of a more complete procedure, and this time, after two days of study and repeated exploration, and finally the use of C# to rewrite; Procedures for a lot of unnecessary structures, in fact I know that basically the contents were deliberately try try and use, including the design of a simple model plant, the basic data types and conversion, control statements, object-oriented category (structures, methods and properties), inheritance (heavy, abstract, virtual members and polymorphic), interface, agent, events, etc. abnormal.