using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 中位平均值滤波算法
///
public class DLMidPerFilter
{
private MHBetterList
mOrignList = new MHBetterList(); //原始数组
private MHBetterList mFilterList = new MHBetterList(); //过滤数组
private float mCurrentValue; //记录当前值
private int mResetNum = 0; //均值重置个数
public bool mIfReset = false; //判断是否开始均值重置
///
/// 过滤算法
///
/// 新输入的值
///