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您现在的位置是:虫虫源码 > Python > 一个引擎,旨在使客户端的服务器游戏,在三维更容易

一个引擎,旨在使客户端的服务器游戏,在三维更容易

  • 资源大小:10.00 kB
  • 上传时间:2021-06-30
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The purpose of this project is provide a generic framework for creating networked games using SDL and OpenGL. My plans for the engine include: * Using C++ to write the server and the client * Using the networking library enet (http://enet.bespin.org/) * Using OpenGL with SDL underneath it for the graphics and input/output. (http://www.opengl.org/) (http://www.libsdl.org/) * Eventually include Python or some other scripting language like lua for the objects that are in-game. (http://www.python.org/) (http://www.lua.org/) * Possibly implement some sort of protocol that will make communications between the clients and the server more efficient. * At some point down the road, figure out how to include artificial intelligence.

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