资 源 简 介
vBaum is a voxel based generator for procedural geometry. The kernel is written in C++ for maximum performance. It supports various geometric figures, splines, boolean operations, extrusion and more. A python interface is provided that enables users to quickly construct arbitrary geometry. The created geometry can be exported in the .obj and .stl file formats using the marching cubes algorithm and smoothing. vBaum was tested and compiled under both windows ans linux. A precompiled version for Windows and Python 3 is available in the Downloads section.
The kernel uses math code from Ogre3D (http://www.ogre3d.org).
vBaum stands for "voxel-Baum", which means "voxel-tree" in english. This primaly relates to the underlying data structure, but we also plan to generate tree meshes with it. If you create something cool using vBaum please let us now and post some pictures!